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- TOMMY'S GIN RUMMY (C) COPYRIGHT 1987 BY TOMMY'S TOYS
- P. O. BOX 11261, DENVER, CO 80211 USA. ALL RIGHTS RESERVED.
- CATALOG #87-067-1A
-
- INSTRUCTIONS:
-
- TOMMY'S GIN RUMMY IMPLEMENTS THE GAME INVENTED IN 1909 BY E. T. BAKER OF THE
- KNICKERBOCKER WHIST CLUB OF NEW YORK, WITH AUTOMATIC SORTING OF YOUR HAND
- TO GIVE THE BEST SCORE.
-
- PLAYERS:
- YOU PLAY AGAINST THE COMPUTER. YOUR HAND IS DISPLAYED AT THE TOP OF THE
- SCREEN, THE COMPUTER'S UNDER IT. AT PROGRAM STARTUP YOU ARE GIVEN THE OPTION
- OF PLAYING WITH OPEN HANDS, MEANING THAT YOU CAN SEE THE COMPUTER'S HAND BUT
- IT CAN'T SEE YOURS.
-
- CARDS:
- THE STANDARD DECK OF 52 IS USED.
-
- DEALER:
- THE INITIAL DEALER IS CHOSEN BY THE COMPUTER AFTER ROLLING A DIE IN ITS
- CIRCUITS. AFTER THAT, THE WINNER OF EACH ROUND DEALS THE NEXT.
-
- THE DEAL:
- EACH PLAYER RECEIVES 10 CARDS, DEALT TO EACH PLAYER ALTERNATELY STARTING WITH
- THE NON-DEALER. THE TOP CARD OF THE DECK IS THEN TURNED UP AND BECOMES THE
- UPCARD ON A SEPARATE UPCARD PILE.
-
- THE PLAY:
- ON THE FIRST PLAY, NON-DEALER EITHER TAKES THE UPCARD OR REFUSES IT; IF HE
- REFUSES, DEALER HAS THE SAME OPTION. IF DEALER ALSO REFUSES, NON-DEALER MUST
- DRAW FROM THE TOP OF THE DECK, GIVING HIM 11 CARDS. (NOTE: IN TOMMY'S GIN
- RUMMY, THIS IS SKIPPED AND NON-DEALER HAS THE OPTION OF UPCARD OR DECK.)
-
- ON SUBSEQUENT PLAYS, EACH PLAYER MUST DRAW ONE CARD, EITHER THE UPCARD OR THE
- TOP OF THE DECK, AND THEN DISCARD ONE CARD ON THE UPCARD PILE (BECOMING THE
- NEW UPCARD).
-
- KNOCKING:
- EACH HAND HAS A POINT VALUE THAT ITS PLAYER TRIES TO MINIMIZE. AFTER
- DRAWING AND DISCARDING, IF THE POINT VALUE IS 10 OR LESS, A PLAYER MAY
- "KNOCK", ENDING THE ROUND.
-
- DEAD HANDS:
- IF THE 50TH CARD IS DRAWN FROM THE DECK AND, AFTER THE DISCARD, NEITHER
- PLAYER HAS KNOCKED, THE HAND IS DEAD AND A NEW ONE IS STARTED.
-
- MATCHED SET:
- THE OBJECT OF THE GAME IS TO FORM YOUR HAND INTO "MATCHED SETS":
-
- 1. 3 OR 4 CARDS OF THE SAME RANK ("FLAT")
- 2. 3 OR MORE CARDS OF THE SAME SUIT IN SEQUENCE ("STRAIGHT")
-
- CARDS THAT DO NOT FORM PART OF ANY MATCHED SET ARE CALLED UNMATCHED CARDS
- (OR DEADWOOD) AND ARE PENALIZED WITH A POINT VALUE (PV).
-
- HAND POINT VALUE (PV):
- THE POINT VALUE (PV) OF A HAND DEPENDS ON THE UNMATCHED CARDS ONLY.
- IN THIS COUNT, EACH FACE CARD COUNTS AS 10 POINTS, AN ACE COUNTS AS 1 POINT,
- AND EACH OTHER CARD COUNTS AS ITS FACE VALUE.
-
- GIN:
- TO KNOCK, YOUR PV (AFTER DISCARDING) MUST BE 10 OR LESS.
- IF ALL YOUR CARDS ARE MATCHED, YOU HAVE A PV OF 0 (PERFECT) AND YOU "GO GIN".
- (YOU SHOULD ALWAYS KNOCK IF YOU GO GIN!)
-
- NOTE ON MATCHED SETS:
- THE COMPUTER AUTOMATICALLY REARRANGES YOUR HAND FOR YOU TO PRODUCE THE
- MOST MATCHED CARDS, AND, AMONG EQUAL ALTERNATIVES, THOSE WITH THE LOWEST
- PV. THIS TAKES ALL OF THE DRUDGERY OUT OF THE GAME AND WHO WOULD EVER WANT
- TO HAVE TO GO BACK TO SORTING ONE'S OWN HAND EVER AGAIN? OF COURSE THIS
- DOESN'T PREVENT YOU FROM DISCARDING ANY CARD YOU WANT.
-
- THERE IS ONE LITTLE CATCH HOWEVER...
- AS THIS ALGORITHM'S SPEED DEPENDS EXPONENTIALLY ON THE NUMBER OF "INTERSECT"
- CARDS (E.G., 2-CLUBS, 3-CLUBS, 4-CLUBS, 3-HEARTS, 3-DIAMONDS HAS ONE
- INTERSECT, 3-CLUBS), THERE ARE A FEW PATHOLOGICAL HANDS THAT TAKE A WHILE
- TO OPTIMIZE: TOMMY SUGGESTS YOU USE THE TIME TO STRAIGHTEN YOUR DESK.
-
- LAYING OFF:
- THE PLAYER WHO KNOCKS SHOWS HIS HAND WITH THE MATCHED SETS SEGREGATED. IF
- HE DIDN'T HAVE GIN, THE OTHER PLAYER THEN GETS TO "LAY OFF" ANY OF HIS
- UNMATCHED CARDS THAT FIT INTO THE OPPONENT'S MATCHED SETS, THEREBY REDUCING
- HIS HAND'S PV. NOTE THAT YOU CANNOT LAY OFF A STRAIGHT ON AN OPPONENT'S FLAT,
- OR VICE VERSA, HENCE IF THE OPPONENT HAS 3 5'S AND YOU HAVE A 4,6 OF THE
- RIGHT SUIT, THAT'S TOUGH.
-
- SCORING:
- IF THE KNOCKER HAS THE LOWEST PV AFTER THE OPPONENT LAYS OFF HIS UNMATCHED
- CARDS, THE KNOCKER WINS THE DIFFERENCE IN THE FINAL PV, BUT IF THE OPPONENT
- HAS THE LOWEST PV ("UNDERCUTS THE KNOCKER"), HE WINS THE DIFFERENCE IN PV
- PLUS A BONUS OF 25 POINTS. HOWEVER, IF THE KNOCKER HAS GIN, HE WINS
- UNCONDITIONALLY, SCORING THE OPPONENT'S PV PLUS A BONUS OF 25 POINTS.
-
- GAME:
- THE FIRST PLAYER TO SCORE 100 GAME POINTS WINS THE GAME.
- THE WINNER GETS 100 MORE POINTS, THEN EACH PLAYER GETS 25 MORE POINTS
- FOR EACH HAND HE HAS WON (THE SO-CALLED BOX OR LINE BONUS). THE WINNER
- THEN GETS GAME POINTS EQUAL TO THE DIFFERENCE IN TOTAL PV SCORES; BUT IF
- THE LOSER HAS WON NO HANDS (0 PV, A SO-CALLED SHUTOUT OR SCHNEIDER), THE
- WINNER WINS DOUBLE THE DIFFERENCE IN GAME POINTS AND THE LOSER IS "SKUNKED".
-
- IN TOMMY'S GIN RUMMY, THE CUMULATIVE GAME POINTS ARE SAVED FOR REFERENCE
- IN CASE YOU HAVE A STEAK DINNER RIDING ON THE SESSION.
-
- STRATEGY:
- MOST HANDS ARE WON WITH 6 OR 7 MATCHED CARDS. YOU MUST THEREFORE ALWAYS
- STRIVE TO KEEP 2 OR 3 LOW CARDS (ACES, DEUCES, TREYS) IN YOUR HAND AT ALL
- TIMES, TO KEEP YOUR PV LOW AND MINIMIZE THE RISK SHOULD THE OPPONENT KNOCK.
- IT IS ALSO UNWISE TO KEEP HIGH PAIRS AND TWO-CARD SEQUENCES AFTER THE FIRST
- FEW ROUNDS. AS FOR KNOCKING, MOST PLAYERS KNOCK IMMEDIATELY IF THEIR PV
- GOES TO 10 OR LESS ANYTIME IN THE FIRST 4 OR 5 TURNS; AFTER THAT, ESPECIALLY
- AFTER THE 8TH TURN, YOU PROBABLY SHOULD NOT KNOCK UNLESS YOUR COUNT IS LESS
- THAN 6. OF COURSE, IF YOU SEE THE OPPONENT DRAWING MORE THAN ONCE FROM THE
- UPCARD PILE, YOU MIGHT NOT WANT TO KNOCK AT ALL, FEARING HE IS TRYING TO
- TRICK YOU INTO AN UNDERCUT. ON THE OTHER HAND, BLINDLY WAITING FOR A DEAD
- HAND, OR WAITING TO GO GIN, MAY GIVE THE OTHER PLAYER TIME TO GO GIN AND GIVE
- HIM A 50+ POINT JUMP ON YOU.
-
- NOTE THAT THIS GAME GIVES BOTH PLAYERS WIDE OPPORTUNITY FOR SKILL BY
- OBSERVING ALL THAT IS GOING ON AND MAKING USE OF IT. GOOD PLAYERS DEVELOP
- A "FEEL FOR THE CARDS" AND INSTINCTIVELY KNOW WHICH CARDS ARE BEING SOUGHT
- BY THE OPPONENT.
-
- OKLAHOMA GIN:
- IN OKLAHOMA GIN, ALSO KNOWN AS CEDARHURST, THE RANK OF THE FIRST UPCARD
- DETERMINES THE MINIMUM POINTS NEEDED TO KNOCK: FOR EXAMPLE, IF THE UPCARD IS
- A 3, THEN 3 OR LESS POINTS ARE NEEDED TO KNOCK, IF THE UPCARD IS A FACE CARD,
- THEN 10 POINTS OR LESS ARE NEEDED TO KNOCK. HOWEVER, IF THE UPCARD IS AN ACE,
- THEN GIN IS NEEDED.
-
- IN ADDITION, IF THE UPCARD IS A SPADE THEN ALL SCORES FROM THE HAND ARE
- DOUBLED.
-
- TOMMY'S SPACE COWBOY GIN:
- THIS IS PLAYED LIKE OKLAHOMA, EXCEPT THE RANK OF THE >>>CURRENT<<< UPCARD
- DETERMINES THE POINTS NEEDED TO KNOCK.
-
- FUNCTION KEY COMMANDS:
- SOUND EFFECTS TOGGLE: FUNCTION KEY F1 TOGGLES THE SOUND EFFECTS ON AND OFF.
-
- DEMO MODE TOGGLE: FUNCTION KEY F2 TOGGLES THE DEMO MODE. IN DEMO MODE, THE
- COMPUTER PLAYS BOTH HANDS.
-
- TO QUIT: HIT FUNCTION KEY F7.
-
- TO DISPLAY THESE INSTRUCTIONS: HIT FUNCTION KEY F5.
-
- TO CHANGE THE SCREEN BORDER COLOR (COLOR MONITORS ONLY): HIT FUNCTION KEY F10.
-
- DID YOU LIKE THIS TOY?
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- 3.5 INCH (720KB) DEMO DISK, CONTAINING AN ELECTRONIC CATALOG AND A FREE COPY
- OF A TOMMY'S TOY (OUR CHOICE), FOR ONLY $2 US, $3 FOREIGN. IF YOUR PC BORES
- YOU WRITE US NOW.
-
- HAVE FUN!